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Some thoughts from the accessible learning conference and conversations around the conference.
Concern for people with cognitive disabilities not being able to use their phones, etc as well because people may not have allowed them to use their phones etc in the way that normal students
Ux issues - how does ux focus on udl and helping folks with cognitive disabilities
Dignity of risk
D2L is what students are prepared to use but when someone uses other it can be distracting, confusing or otherwise have negative impact on the learner.
VR worlds - can they help us get feeback from students on built environments? For example, when we are desigining a new learning space can we do a virtual space that we then are able to use to see how people react to it/what feedback we might get?